Playing with particles (25-03-2013)
Today, I've released onaQ Alpha in version 0.1.11 that includes the first particles test. Because of the SVG based core, it's possible to add up to 1200 particles at 60 FPS (2GB DDR RAM). I think that's fine for this game. I'm very curious how it looks like with the new background. The idea is to create a starry sky in time-lapse with some shooting stars and different auroras. More about that, very soon.